Breadcrumbs

Pitch without a hitch!

A few weeks ago, we were part of the Dev.Play conference in Bucharest. One of the fun things we did there was the “Nordic Game Discovery @ Dev.Play” which is a qualifier phase for the main 2018 Nordic Game Discovery Contest.

At the end of the day, Yaga qualified for the finals in Malmo next year! However, we were not satisfied with out pitch, so as soon as we came back we looked at what we could improve. What we learned may help some of you planning to pitch a game either to a business partner or in a similar contest.

The rules mentioned three important questions:

  • What is the concept or purpose of the game?
  • Which features make your game unique?
  • What is the game’s business model, and why?

We built our slide deck around these questions. Let’s take a look at them!

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Attending Reboot Develop: a post-mortem

We recently got back from the Reboot Develop conference in Dubrovnik, where we showcased our first public demo for Yaga. There was quite a bit of anxiety about the whole thing in our team but it turned out pretty well. We’ve had our share of hiccups and “a-ha” moments, so we thought of sharing our experience with the world. You know what they say, it’s better to learn from history than from experience.

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Yaga is now on Square Enix Collective

You can check out our submission here, which includes a trailer and tons of new information. We’re excited to hear your opinion about the game, so feel free to cast your vote or to leave comments and feedback.

For those who don’t know what Square Enix Collective is: it’s a platform that allows indie devs to gather feedback, build communities, test out the waters for crowd-funding campaigns and various other things. More info can be found on their About Us page.