Feed your chickens and one day they’ll grow as big as a house!
A few weeks ago, we were part of the Dev.Play conference in Bucharest. One of the fun things we did there was the “Nordic Game Discovery @ Dev.Play” which is a qualifier phase for the main 2018 Nordic Game Discovery Contest.
At the end of the day, Yaga qualified for the finals in Malmo next year! However, we were not satisfied with out pitch, so as soon as we came back we looked at what we could improve. What we learned may help some of you planning to pitch a game either to a business partner or in a similar contest.
The rules mentioned three important questions:
- What is the concept or purpose of the game?
- Which features make your game unique?
- What is the game’s business model, and why?
We built our slide deck around these questions. Let’s take a look at them!
The radial menu is a quick gateway to your Hammers, Tools, Magic Items and Talismans.
Don’t be afraid, Ivan. It’s just a dark creepy forest filled with shrines…
A while ago we created a few peasants to populate the villages and work the fields in Yaga. We thought they looked pretty good and fit the Eastern European theme.
However, some of our fellow gamedevs from Western Europe and US who were seeing the game for the first time and who were not familiar with the peasants from our part of the World, said that it looks too much like “standard Tolkien fantasy”, or too “western, celtic, etc”. Only when faced with a new perspective did we realize that, indeed, the peasants may not look “Slavic” enough. Even if they matched real life, we probably needed to push more in the direction of the idealized Slavic peasant: one that flaunts more colourful clothes (that are usually reserved for special occasions and festivities) and a more vibrant attitude!