Breadcrumbs

Category: Devlog

Total 15 Posts

Pitch without a hitch!

A few weeks ago, we were part of the Dev.Play conference in Bucharest. One of the fun things we did there was the “Nordic Game Discovery @ Dev.Play” which is a qualifier phase for the main 2018 Nordic Game Discovery Contest.

At the end of the day, Yaga qualified for the finals in Malmo next year! However, we were not satisfied with out pitch, so as soon as we came back we looked at what we could improve. What we learned may help some of you planning to pitch a game either to a business partner or in a similar contest.

The rules mentioned three important questions:

  • What is the concept or purpose of the game?
  • Which features make your game unique?
  • What is the game’s business model, and why?

We built our slide deck around these questions. Let’s take a look at them!

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Attending Reboot Develop: a post-mortem

We recently got back from the Reboot Develop conference in Dubrovnik, where we showcased our first public demo for Yaga. There was quite a bit of anxiety about the whole thing in our team but it turned out pretty well. We’ve had our share of hiccups and “a-ha” moments, so we thought of sharing our experience with the world. You know what they say, it’s better to learn from history than from experience.

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Yaga is now on Square Enix Collective

You can check out our submission here, which includes a trailer and tons of new information. We’re excited to hear your opinion about the game, so feel free to cast your vote or to leave comments and feedback.

For those who don’t know what Square Enix Collective is: it’s a platform that allows indie devs to gather feedback, build communities, test out the waters for crowd-funding campaigns and various other things. More info can be found on their About Us page.

Make them more Slavic!

A while ago we created a few peasants to populate the villages and work the fields in Yaga. We thought they looked pretty good and fit the Eastern European theme.

original_not_slavic_enough

However, some of our fellow gamedevs from Western Europe and US who were seeing the game for the first time and who were not familiar with the peasants from our part of the World, said that it looks too much like “standard Tolkien fantasy”, or too “western, celtic, etc”. Only when faced with a new perspective did we realize that, indeed, the peasants may not look “Slavic” enough. Even if they matched real life, we probably needed to push more in the direction of the idealized Slavic peasant: one that flaunts more colourful clothes (that are usually reserved for special occasions and festivities) and a more vibrant attitude!

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